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    Amy
  Sat Dec 20, 2014 4:21 pm
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The Screenshots Thread!


Post your game screenshots for C&C and/or promotional purposes here.

Thread 1: viewtopic.php?f=78&t=60987


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    Xilef
  Sat Dec 20, 2014 4:22 pm
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Here's a bit of a "Yay" moment;
Image

Ages ago my first attempt at OpenGL rendering in RM started with drawing a triangle to the title screen, well now I can draw anything.

This is a test of the mesh rendering API I've been working on.
Here's a rundown of how it works;

Expand to see the code.


Supports texturing as well, so you can slap a bitmap onto whatever mesh you want to draw.

Next step is to write a simple matrix API so that mesh can be transformed about the screen, then version 1.0 is ready.


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    BizarreMonkey
  Mon Dec 22, 2014 4:36 pm
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Sorry I can't give you more feedback Xilef, it's just a bit too nerd for me to be able to grasp.

So no video this time (actually there is but it's nothing special) so here's a couple neat Screenshots.
Content Hidden


And yeah here's the video i guess it's just a repaint of an older one.


Last edited by BizarreMonkey on Wed Dec 24, 2014 4:21 pm, edited 1 time in total.

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    Juan J. Sánchez
  Mon Dec 22, 2014 10:30 pm
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Guys, I want to post pics of the app I'm working on, but I've been so busy lately...


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    BizarreMonkey
  Wed Dec 24, 2014 4:23 pm
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And now... we quake.

THE MIRTHFUL IMPETUS OF AWESOME GAEM HAS COME!


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    rgangsta
  Thu Dec 25, 2014 4:25 pm
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BizarreMonkey wrote:
And now... we quake.
THE MIRTHFUL IMPETUS OF AWESOME GAEM HAS COME!


Say that 5 times fast. lol Menagerie is a great game. I'm gonna try to finish it along with some other RM games I never got to finish: Skyborn, Linus, Amulet of Athos, Star Stealing Prince, etc.


-removed-

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Last edited by rgangsta on Thu May 24, 2018 1:14 pm, edited 1 time in total.

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    Amy
  Fri Dec 26, 2014 4:10 pm
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Love that World Map, something really gets me going about that sort of thing, alternative worlds based on Earth (be it just because of future conflict or disaster or w/e).


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    rgangsta
  Sat Dec 27, 2014 6:13 am
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Thank you, Amy. I took a bit of time to do but I'm proud of it. Still adding in more territories. Planing on making more world maps soon. :D

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    rey meustrus
  Wed Dec 31, 2014 11:29 pm
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@Xilef: That is genuinely exciting! So is the API loaded from Win32 or something? Are you thinking about supporting shaders?

I've recently gotten working my second attempt at a Tilemap editor in Unity. I tried this once before but it got overly complicated and broke. This time I've tried to keep the interfaces simpler and it's in git in case I bork it again. It still needs some work to do everything I want, but I now have working tools to prove that I can generate a full 3D mesh for lighting/collision/physics while still getting a pixel perfect look (using a weird camera projection)!

Content Hidden

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    cammyr
  Sun Jan 04, 2015 1:50 pm
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Hey guys.

I've just done a little recolouring. What do you think of the ruined walls? Do they match the rest of the tiles? Perhaps a little light?

Image

Without the character:
Content Hidden

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    Amy
  Sun Jan 04, 2015 2:48 pm
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Looks spot on to me. I like how you've managed to make a large area of grass interesting. That the rocks are clearly part of the ruins is great too, it feels more planned and coherent.


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    Xilef
  Mon Jan 05, 2015 1:09 am
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rey meustrus wrote:
@Xilef: That is genuinely exciting! So is the API loaded from Win32 or something? Are you thinking about supporting shaders?

It only supports shaders, I have made it so you are forced to use programmable pipeline OpenGL.


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    rey meustrus
  Mon Jan 05, 2015 7:08 pm
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Awesome! I think. As far as I know the only reason not to use the programmable pipeline is compatibility. Which shouldn't be a problem. So now not only speed up RPG Maker stuff, but we can also write shaders for even more neat effects. That prospect makes me seriously reconsider finishing some of my stuff in RPG Maker.

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    Juan J. Sánchez
  Thu Jan 08, 2015 5:49 am
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Image
Image
Image


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    Perihelion
  Thu Jan 08, 2015 9:49 pm
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Cool, Juan!

I'm doing some rough prototyping of my game. Working on getting the basic mechanics implemented now.

Mind control ability.
http://i.gyazo.com/794b60dd5c56dec7397de3b9d7c63728.mp4

Among other things, you can make enemies kill themselves, but the actual cast time will be a lot longer.
http://i.gyazo.com/3e3424f97df5d10c67a9dba98b9a31b0.mp4

Creating terrain effects. I'll use the same technique for AoE targeting and things like that.
http://i.gyazo.com/bbc74472105a7b93c2e1e21c9c9124a2.mp4

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    StrawberrySmiles
  Thu Jan 08, 2015 10:21 pm
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I really like the design of those, Juan!

And Peri, I love those little videos! Did you mention using Unity or something like that? I feel like, when my team and I get a bit more serious about game development in the future, we might try to randomly learn another game engine. o.o

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    Perihelion
  Thu Jan 08, 2015 10:48 pm
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Yeah, I'm making the prototype in Unity, although I'm strongly considering switching to Unreal for the real game. Unity is cool, but the bar of entry is a lot higher than with RM. That said, if you can code, it's easy and powerful to use. I wouldn't recommend making a 3D game, though, even though I'm doing it myself. 3D art is very difficult and time-consuming to make.

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    StrawberrySmiles
  Fri Jan 09, 2015 3:37 am
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Isn't pixel art time-consuming as well?

It's taking us, well Star who's doing most of the art, at least an hour to do one object (a barrel, or a tree) a day. o.o

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    Perihelion
  Fri Jan 09, 2015 3:46 am
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Pixel art is an order of magnitude easier, trust me. Not only is 3D art extremely time-consuming to make, it also requires a great deal of technical knowledge first to make and then to make actually look good. And the bar for good 3D is so much higher than the bar for good 2D because gamers are spoiled on AAA games.

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    StrawberrySmiles
  Fri Jan 09, 2015 4:33 am
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((I know we're getting off topic))

Did you make that model of the girl? She looks interesting. XD

We are still making these graphics for the snow island at the beginning of Ghost Shards...
Image

I need more knowledge so I can Star do this faster. ;_;

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    Perihelion
  Fri Jan 09, 2015 3:44 pm
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Nope, all the graphics are placeholders. That's Unity-chan, a free model the Unity company made to help promote their product in Japan. My own stuff is still a WIP.

Nice screenshot, by the way!

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    BizarreMonkey
  Sun Jan 11, 2015 11:32 pm
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Wow thread when did you get active?

Oh, right after all my work was done and showed.

You make me sick.

Ha, well anyway, here's a very abridged preview on what I'm beginning work on.
Image


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    BizarreMonkey
  Tue Jan 13, 2015 11:34 pm
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Now I am become death, the destroyer of tileset.

Who even needs 'em?


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    StrawberrySmiles
  Thu Jan 15, 2015 1:44 am
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I like to believe that mapping forests is a bit easier for me than cities. Just a bit.

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    BizarreMonkey
  Sat Feb 07, 2015 6:54 pm
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    Allen2014
  Mon Feb 09, 2015 1:36 am
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rgangsta wrote:
BizarreMonkey wrote:
And now... we quake.
THE MIRTHFUL IMPETUS OF AWESOME GAEM HAS COME!


Say that 5 times fast. lol Menagerie is a great game. I'm gonna try to finish it along with some other RM games I never got to finish: Skyborn, Linus, Amulet of Athos, Star Stealing Prince, etc.


Here's a rework of the title screen to CyberDrive Ninja. You can't see the logo very well here, but in motion, the title creates great contrast between the logo, fog, and background.
Image

And here are some non-in-game screenshots but they have to do with the game nonetheless.

PDF Guide to CyberDrive
Content Hidden

WIP World Map. Notice chuncks of Japan are missing. :D
Content Hidden


忍者!这可是个很棒的题材!

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    Allen2014
  Mon Feb 09, 2015 1:43 am
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Princess Amy wrote:
The Screenshots Thread!


Post your game screenshots for C&C and/or promotional purposes here.

Thread 1: viewtopic.php?f=78&t=60987


Dear princess Amy. My web albums broken. You can upload pictures?

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    Bluxxon
  Fri Feb 20, 2015 2:13 am
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new in v5. .play sport"ball"

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    Luka S.J.
  Sat Feb 21, 2015 4:47 am
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I've got a screenshot, for anyone interested. It's a simple menu interface. Nothing too much to say about this one.
Image

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    BizarreMonkey
  Tue Feb 24, 2015 12:26 pm
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Might be part of the next big gaem I am working on. :0


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