Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic Reply to topic  [ 6 posts ] 
    MCsephiroth1313
  Wed Jul 08, 2015 1:22 am
User avatar
Member

Hello everyone, it's been a while since I've posted in these forums, but I got back into RPG Maker about a year ago.

Anyway, the game I'm making uses Mode 7 (the old one, not H-Mode 7) on multiple different maps. I started making a new map with the same settings as my other maps, but for some reason, this map is having major passability issues. Most of the map is empty because it is supposed to have a panorama, but I filled all the empty space with an unpassable blank tile but the player still walks through the edge of the mountain into the sky. Some tiles like tree bases and events work fine, but everything else is passable when it shouldn't be.

If anyone is familiar with this script or has run into the same issue, please let me know. Thanks!


Top Top
Profile      
 

    ZenVirZan
  Wed Jul 08, 2015 12:04 pm
very undead
User avatar
Sponsor

Inept Evil Stooge

Location: land of the snags 'n tracky-dacks
Passable tiles take priority over unpassable ones; that's what makes bridges over water possible, etc.
Make sure that there are no passable invisible tiles painted in a layer above the unpassable ones, otherwise you will be able to walk where you shouldn't be.

_________________
Image


Top Top
Profile      
 

    MCsephiroth1313
  Sun Jul 12, 2015 1:04 am
User avatar
Member

I don't think that is the issue because the passability is fine on other maps with Mode 7 in my game. And some tiles are still impassable...maybe it's because I'm play-testing with the player starting on that map and Mode 7's script can sometimes get funky when you load it right away. I'll post back and see if that's the issue!


EDIT: The problem was with the tileset... I don't know why, but using the default "Mountain" tileset worked fine. :/ :blank:


Top Top
Profile      
 

    Xilef
  Sun Jul 12, 2015 1:10 pm
User avatar
Staff

Big Dumb Guy

Location: UK
Sounds like that old mistake everyone has made at least three times when the tileset passability is modified in the database and an X rather than an O is used on the transparent tile.


Top Top
Profile      
 

    MCsephiroth1313
  Tue Jul 14, 2015 2:35 am
User avatar
Member

I'd been using a Tileset Combining script and it would often output with errors, so that was probably it.


Top Top
Profile      
 

    Amy
  Fri Sep 11, 2015 1:58 pm
User avatar
Staff

Big Dumb Guy
It's a pain, but it also has applications, if you have a good memory and know what blank tiles you're using where. Simplest answer is to never modify the top left tile, and only ever erase things using that tile. Assume any other blank tile is a different tile altogether.


Top Top
Profile      
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

We are an independent, not-for-profit game making community.
Homepage
Board Index
About Us
Downloadable Games
Free Browser Games
Games in Development
RPG Maker Support
Game Maker Support
Construct 2 Support
HBGames the eZine
Advanced RPG Maker
Site Announcements
Powered by phpBB © phpBB Group