As Tana said previously, this version of the template should not be shifting his weight to the right. Always attempt to capture realistic human movements when dealing with a 'people' template. There can be differences, however try to stick with the norm so it won't confuse people.
So what I did of course, is draw him stationary.
http://img80.imageshack.us/img80/7964/l ... ioncr8.gif[/IMG]
The
pushing animation should attempt to represent something along the lines of a forced walk. It may be fine as it is if the object he is pushing is
fixed (like a wall, as you already said), but rather than limit yourself to only one version, you might as well throw in strained movement.
(
I realise this is a very strange example, but please bear with me.)
Here is an animation I found on google of an old janitor pushing a cart. Now while this cart may not be forcefully pushed (as a wall or a rather heavy object would be), it is still in motion because the opposing force (the janitor), is acting upon it by walking.
http://img241.imageshack.us/img241/9641 ... whtno7.gif[/IMG] (Hehehe, look at the old guy go!)
( Animation taken from http://oregoncitygarbageco.com )The same instance applies to the animation of the pushing template. However seeing that the medium is "heavier", it would require the person to use much more force to move the object (think along the lines of a rounded boulder). But the leg movements, nonetheless, would remain the same.
The
crouching position is fine at the moment, with the except of a few things. Rather than increasing the front leg's width when he is bending his knee, keep it consistent by increasing width of the pixels just a little and only change the shading (the left part of his front leg could stand to lose about one row of pixels). This will give the impression that he didn't all of a sudden contract elephantitis.
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