Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 653 posts ]  Go to page 1, 2, 3, 4, 5 ... 22  Next
    Mr.Mo
  Fri Sep 15, 2006 9:33 pm
Member

Action Battle System - ABS


Introduction
Version : V 4.5
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.

I've also made a different ABS called ABS Lite. The difference is that the ABS Lite reduces lag by alot but it does not have Event Vs. Event. ABS Lite

Features
Here are some(most features can be toggled off/on, see the help file);
- Improved AI
- Event Vs Event
- Player Vs Event
- Able to choose if a monster attacks the closest enemy or random
- Able to assign any hot keys for skills and items.
- Able to use Non-Ranged Skills(attacks closest enemy)
- Able to choose button Mash time for each attack or skill. If left blank the default is 3 seconds(can change).
- Displays Demage
- Level Up Display
- Kick Back Effect
- Fade dead enemies
- ABS off/on. i.e $ABS.active = false # Off
- Dash and Sneak, can be turned off.
- Able to turn off and on the hud.
- Able to animate monsters and player.
- State Effects and Animations
- Smaller Animations
- and more..! (See the Help File)

History
Content Hidden


Strategies
Content Hidden


Enemy AI
Content Hidden


Enemy Explanation
Content Hidden


Screenshots
http://img488.imageshack.us/img488/5739/absgh6.png[/IMG]


FAQ
  • How can I disable HUD when the game starts?
    • Go to Mr.Mo's HUD > find the line super(-16, -16, 700, 700) > Right under it add self.visible = false
  • How can I disable/show HUD in game?
    • In game Script Call the following: $scene.hud_hide to hide, $scene.hud_show to show. There is a problem with hiding, if you come back to the map, the hud will show again. To prevent this go to this post and follow it's insturactions.
  • Your ABS isn't compatible with ______ menu system.
    • Link me to the menu system
  • Your ABS isn't compatible with ______ title system.
    • Link me to the title system
  • I'm getting an error!
    • Take a screen and tell me what you were doing.
  • How can I.....?
    • Only ask if you have read the help file.
  • Can you make a custom HUD?
    • Just draw a design for your HUD and PM Axerax, he might or might not help you.

Requests
  • Destruction Engine Denied
  • Summons that fight by you.

Compability
Works only with the SDK. Should be compatible with everything except some menu systems that doesn't edit Scene_Menu. Does not work with Netplay Plus or anyother ABS or SBABS systems.

Downloads
Version 4.5
Mirror 1 - Savefile.com
Mirror 2 - Megaupload.com
[url="]Mirrow 3 - Thanks to lobosque[/url]
Read the help file. Its short. For further examples, look in to the script.
In the demo the player animates, you can disable this if you wish.

[SIZE="4]Add-Ons[/SIZE]
Mouse Based ABS - IMS


Thanks and Credits
Credit me and Near Fantastica.
Expand to see the code.

This is not an edit of Near Fantastica's ABS. I wrote mines from scratch, except for the methods I listed.

If you plan to use the blonde girl that comes with this, give credit to Prexus too, for using them.

If you plan to use the Hud:
Credit Trickster for the Gradient Bars
Credit Me for coding it.
Credit Axerax for designing it and coding it

_________________
Image
Image
Image

Support Express Game Maker!


Last edited by Mr.Mo on Fri Feb 16, 2007 9:48 pm, edited 1 time in total.

Top Top
Profile      
 

    Prexus
  Fri Sep 15, 2006 10:05 pm
User avatar
Sponsor

Thanks but its a simple RTP edit so don't bother creditting me for that sprite.

I like this, although like Near's ABS its incredibly too detailed for such a simple thing. Which is why I prefer mine, but to each their own.

_________________
Image

GFX Ripping requests with scripting rewards:
viewtopic.php?f=10&t=74252
http://www.hbgames.org/forums/viewtopic.php?f=10&t=74253 [self completed]


Top Top
Profile      
 

    Mr.Mo
  Sat Sep 16, 2006 1:05 am
Member

yeah, to me, more the options, the better. Thanks for the feedback.

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Chaosg1
  Sat Sep 16, 2006 11:18 am
Member

Time to update my Nears Script. Good Work!
I will post more when I finish my tests Eheheh.

Edit: Pretty cool, I realy like it, I think that you should do a SBABS with this one too...
I like the animations part and now we attack only to the character that we are looking instead of all 4 directions! Great improvement!

You should make that when the enemy has some kind of tag to it lie ranged, it only moves if the player is out of the attack range(skill range), and to aim, that way you would have A greate battle system :) Eheh

_________________
Need Scripts, in a cheap and "propably" fast way?
Send me A PM.


Last edited by Chaosg1 on Sat Sep 16, 2006 2:17 pm, edited 1 time in total.

Top Top
Profile      
 

    Mr.Mo
  Sat Sep 16, 2006 6:59 pm
Member

I don't understand what you mean :-/

I might do an SABS, its just 2 other scripts. Probably not, because I don't need it.

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Chaosg1
  Sat Sep 16, 2006 7:02 pm
Member

^^ But you could add the range part... It's just a few lines lol...

_________________
Need Scripts, in a cheap and "propably" fast way?
Send me A PM.


Top Top
Profile      
 

    Mr.Mo
  Sat Sep 16, 2006 7:04 pm
Member

Do you mean that if the enemy has a ranged attack, it will only attack ranged untill it can't or the player is closer? Thats not 2 lines lol. Thanks for the suggestion but no, I don't see a need for it. The AI is good right now, since its only for a 2d game.

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Princess Amy
  Sat Sep 16, 2006 7:07 pm
User avatar
Staff

Inept Evil Stooge
Hmm... I get an error if I try to attack with no weapon equipped.

"Undefined method animation2_id for nil:NilClass"

That's on line 515:
a = $data_weapons[@actor.weapon_id].animation2_id

I also get this error when I try to use a skill:

"undefined local variable or method 'e' for nil:NilClass"

That's on line 571:
return if enemy_dead?(e,@actor)


Top Top
Profile      
 

    Chaosg1
  Sat Sep 16, 2006 7:12 pm
Member

No. I mean instead of the enemy keeps aproching the player, if he has only a ranged attack it attacks from range, until 1Ãâ ‚¬Å¡Ãƒâ€šÃ‚ª player is out of sight,2Ãâ ‚¬Å¡Ãƒâ€šÃ‚ª player is not on aim..

_________________
Need Scripts, in a cheap and "propably" fast way?
Send me A PM.


Top Top
Profile      
 

    Mr.Mo
  Sat Sep 16, 2006 7:42 pm
Member

@chaos, I know. I'll think about it.

@Wyatt
I fixed it! I also fixed 2 other error associeted with it :)

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Kbrito
  Sun Sep 17, 2006 7:51 pm
User avatar
Member

Mr. Mo...
How can i Change he Mash Time In-Game????
What can i put in the Call Script?

Thanks!

[kbrito]

_________________
http://i54.photobucket.com/albums/g103/ ... rrmxp2.jpg[/IMG]

http://kbrito.spaces.live.com


Top Top
Profile      
 

    Mr.Mo
  Mon Sep 18, 2006 8:09 pm
Member

wow, its on 2nd page already :( :P

Anyways, I fixed a bug and uploaded the new files.

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Chaosg1
  Mon Sep 18, 2006 8:28 pm
Member

^^Lol, Do what I say And it will be always in the front page.. Eheheh

msn...

_________________
Need Scripts, in a cheap and "propably" fast way?
Send me A PM.


Top Top
Profile      
 

    Mr.Mo
  Mon Sep 18, 2006 9:54 pm
Member

Lol.

I suggest you read the constants before the actual scripts start :)

It tells you where to return;

Expand to see the code.


I'll still show it;

Expand to see the code.

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    ollasoha
  Sat Dec 02, 2006 8:31 am
Member

I have one askââ €šÂ¬Ã‚ ¦ as can I the HP of the opponents change?


Top Top
Profile      
 

    Mr.Mo
  Sat Dec 02, 2006 3:26 pm
Member

that doesn't make sense :-/

great... Everything is lost :(. I'll remake the first post when I'm going to release the the next version.

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Axerax
  Sat Dec 02, 2006 3:48 pm
User avatar
Member

Hey Mr. Mo you need me to upload anything from my side of the script?

_________________
Image

Kailis Topic: http://www.hbgames/forums/viewtopic.php?f=78&t=63810


Top Top
Profile      
 

    Mr.Mo
  Sat Dec 02, 2006 3:50 pm
Member

yes, thank you :)

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Axerax
  Sat Dec 02, 2006 3:51 pm
User avatar
Member

HUD Re-Update:
Here is the script:
Content Hidden


Here are all of the graphics for the HUD. They are in categories.Remember you need Selwyn's Minimap and Kylock's Time System to run this version of the HUD.

HUD Pictures. Place these in the picture folder.
http://i22.photobucket.com/albums/b347/ ... raphic.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... isplay.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... MapHUD.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... isplay.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... isplay.png[/IMG]
Variation of HUD Display, just remove the -1 when renaming.
http://i22.photobucket.com/albums/b347/ ... play-1.png[/IMG]

Icons, place these in the most obvious place... the Icon Folder.
http://i22.photobucket.com/albums/b347/ ... Symbol.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... Potion.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... Symbol.png[/IMG]
http://i22.photobucket.com/albums/b347/Axerax/Hero.png[/IMG]
http://i22.photobucket.com/albums/b347/Axerax/Gold.png[/IMG]
http://i22.photobucket.com/albums/b347/Axerax/Level.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... Potion.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... Symbol.png[/IMG]
http://i22.photobucket.com/albums/b347/Axerax/Skull.png[/IMG]

States Icon. As well place these in your Icons folder. You may need to rename them to the specific states name in your database, or just rename your database ones according to these, whatever is easier for you.
http://i22.photobucket.com/albums/b347/ ... r_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... k_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... y_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... d_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... h_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... d_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... y_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... d_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... n_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... t_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... n_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... e_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... p_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... n_Icon.png[/IMG]
http://i22.photobucket.com/albums/b347/ ... k_Icon.png[/IMG]

_________________
Image

Kailis Topic: http://www.hbgames/forums/viewtopic.php?f=78&t=63810


Last edited by Axerax on Sat Dec 02, 2006 4:10 pm, edited 1 time in total.

Top Top
Profile      
 

    Ancient
  Sat Dec 02, 2006 6:00 pm
Member

Just out of curiosity, would Stun and Paralyze actually effect the inplay movement and actions of the character?

Anyways, can't wait to see the new version of the ABS! ^^


Top Top
Profile      
 

    Axerax
  Sat Dec 02, 2006 6:21 pm
User avatar
Member

Actually it would disallow you to attack or cast for a certain amount of time. its probly more like silence than anything. I'm sure he can make it to where it really paralyzes you or stuns you, just have to script into the states.

_________________
Image

Kailis Topic: http://www.hbgames/forums/viewtopic.php?f=78&t=63810


Top Top
Profile      
 

    Mr.Mo
  Sat Dec 02, 2006 6:43 pm
Member

cool idea. I'll add it.

_________________
Image
Image
Image

Support Express Game Maker!


Top Top
Profile      
 

    Axerax
  Sat Dec 02, 2006 6:44 pm
User avatar
Member

Awesome, lol you know the day when RMXP went down, I was gonna grab the newest version of this script, but oh well, I can wait for you to get it up :)

_________________
Image

Kailis Topic: http://www.hbgames/forums/viewtopic.php?f=78&t=63810


Top Top
Profile      
 

    ollasoha
  Sat Dec 02, 2006 10:17 pm
Member

Wrong does to me, but I wanted to only say which I KylockÂÂ ´s time system do not find. Could you give me the left?


Top Top
Profile      
 

    Axerax
  Sat Dec 02, 2006 10:22 pm
User avatar
Member

Oh yeah, here is the version I have, I doubt it is up to date, but it is a start.
Content Hidden

Hope it helps.

_________________
Image

Kailis Topic: http://www.hbgames/forums/viewtopic.php?f=78&t=63810


Top Top
Profile      
 

    ollasoha
  Sat Dec 02, 2006 11:04 pm
Member

Thanks! Now, I have still another question, it functioned, but the mini map does not indicate a mini map. Can you help me?


Top Top
Profile      
 

    Axerax
  Sat Dec 02, 2006 11:12 pm
User avatar
Member

I said earlier it calls for Selwyn's Passability Minimap, if you need it as well I will post it in a bit.

_________________
Image

Kailis Topic: http://www.hbgames/forums/viewtopic.php?f=78&t=63810


Top Top
Profile      
 

    TonyLarison
  Sun Dec 03, 2006 3:38 am
Member

I can't get it to work, the message says that it doesn't support Line 75 on the HUD Script: ABS.dash_min

Can you help??


Top Top
Profile      
 

    ollasoha
  Sun Dec 03, 2006 7:52 am
Member

Axerax wrote:
I said earlier it calls for Selwyn's Passability Minimap, if you need it as well I will post it in a bit.


No, I do not mean. I do not mean that the mini map with the mini map HUD am indicated. Here is a picture:

http://img228.imageshack.us/img228/3917 ... ureyk8.png[/IMG]


Top Top
Profile      
 

    syvkal
  Sun Dec 03, 2006 2:37 pm
User avatar
Member

[QUOTE=TonyLarison;108399]I can't get it to work, the message says that it doesn't support Line 75 on the HUD Script: ABS.dash_min

Can you help??[/QUOTE]

I get this same problem... ^_^

_________________
http://img.photobucket.com/albums/v621/ ... alssig.gif[/img]

Everyone thinks that courage is about facing death without flinching. But almost anyone can do that. Almost anyone can hold their breath and not scream for as long as it takes to die. True courage is facing life without flinching. I don't mean the times when the right path is hard, but glorious at the end. I'm talking about enduring the boredom, and messiness, and the inconvenience of doing what is right.


Top Top
Profile      
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 653 posts ]  Go to page 1, 2, 3, 4, 5 ... 22  Next


Who is online

Users browsing this forum: No users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
We are an independent, not-for-profit game making community.
Homepage
Board Index
About Us
Downloadable Games
Free Browser Games
Games in Development
RPG Maker Support
Game Maker Support
Construct 2 Support
HBGames the eZine
Advanced RPG Maker
Site Announcements
Powered by phpBB © phpBB Group